bluenoise-raytracer/ray_tracing_gltf/shaders/binding.glsl

10 lines
168 B
GLSL

#define B_CAMERA 0
#define B_VERTICES 1
#define B_NORMALS 2
#define B_TEXCOORDS 3
#define B_INDICES 4
#define B_MATERIALS 5
#define B_MATRICES 6
#define B_TEXTURES 7