bluenoise-raytracer/ray_tracing_indirect_scissor/shaders/LanternIndirectEntry.glsl
Mathias Heyer d2ade024c4 Bulk update nvpro-samples 05/17/21
Changing license from BSD-3 to Apache2
2021-05-17 13:10:30 -07:00

37 lines
1.1 KiB
GLSL

/*
* Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2019-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
struct LanternIndirectEntry
{
// VkTraceRaysIndirectCommandKHR
int indirectWidth;
int indirectHeight;
int indirectDepth;
// Pixel coordinate of scissor rect upper-left.
int offsetX;
int offsetY;
// Lantern starts here:
// Can't use vec3 due to alignment.
float x, y, z;
float red, green, blue;
float brightness;
float radius;
};