bluenoise-raytracer/ray_tracing__before
2020-03-31 17:51:08 +02:00
..
shaders New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
CMakeLists.txt New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
hello_vulkan.cpp New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
hello_vulkan.h New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
main.cpp New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
README.md New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00

NVIDIA Vulkan Ray Tracing Tutorial

This example is a simple OBJ viewer in Vulkan, without any ray tracing functionality. It is the starting point of the ray tracing tutorial, the source of the application in which ray tracing will be added.

Start Ray Tracing Tutorial

resultRaytraceShadowMedieval