bluenoise-raytracer/ray_tracing_callable/shaders/light_inf.rcall

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#version 460 core
#extension GL_NV_ray_tracing : enable
#extension GL_GOOGLE_include_directive : enable
#include "raycommon.glsl"
layout(location = 0) callableDataInNV rayLight cLight;
layout(push_constant) uniform Constants
{
vec4 clearColor;
vec3 lightPosition;
float lightIntensity;
vec3 lightDirection;
float lightSpotCutoff;
float lightSpotOuterCutoff;
int lightType;
};
void main()
{
cLight.outLightDistance = 10000000;
cLight.outIntensity = 1.0;
cLight.outLightDir = normalize(-lightDirection);
}