bluenoise-raytracer/ray_tracing__simple
2020-05-27 14:43:05 +02:00
..
files New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
shaders Fixing access to nonuniform elements + SBT alignment 2020-05-27 14:43:05 +02:00
CMakeLists.txt New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
hello_vulkan.cpp Fixing access to nonuniform elements + SBT alignment 2020-05-27 14:43:05 +02:00
hello_vulkan.h framework update 4/29/2020 2020-04-29 13:59:03 +02:00
main.cpp Fixing access to nonuniform elements + SBT alignment 2020-05-27 14:43:05 +02:00
README.md Fixing many links issues. 2020-03-31 18:35:37 +02:00

NVIDIA Vulkan Ray Tracing Tutorial

This example is the result of the ray tracing tutorial. The tutorial is adding ray tracing capability to an OBJ rasterizer in Vulkan

If you haven't done it, Start Ray Tracing Tutorial.

resultRaytraceShadowMedieval

Going Further

Once the tutorial completed and the basics of ray tracing are in place, other tuturials are going further from this code base.

See all other additional ray tracing tutorials