bluenoise-raytracer/ray_tracing__advance/raytrace.hpp
Mathias Heyer d2ade024c4 Bulk update nvpro-samples 05/17/21
Changing license from BSD-3 to Apache2
2021-05-17 13:10:30 -07:00

82 lines
3.2 KiB
C++

/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#include <vulkan/vulkan.hpp>
#include "nvmath/nvmath.h"
#include "nvvk/descriptorsets_vk.hpp"
#include "nvvk/raytraceKHR_vk.hpp"
#include "nvvk/sbtwrapper_vk.hpp"
#include "obj.hpp"
class Raytracer
{
public:
void setup(const vk::Device& device,
const vk::PhysicalDevice& physicalDevice,
nvvk::ResourceAllocator* allocator,
uint32_t queueFamily);
void destroy();
auto objectToVkGeometryKHR(const ObjModel& model);
auto implicitToVkGeometryKHR(const ImplInst& implicitObj);
void createBottomLevelAS(std::vector<ObjModel>& models, ImplInst& implicitObj);
void createTopLevelAS(std::vector<ObjInstance>& instances, ImplInst& implicitObj);
void createRtDescriptorSet(const vk::ImageView& outputImage);
void updateRtDescriptorSet(const vk::ImageView& outputImage);
void createRtPipeline(vk::DescriptorSetLayout& sceneDescLayout);
void raytrace(const vk::CommandBuffer& cmdBuf,
const nvmath::vec4f& clearColor,
vk::DescriptorSet& sceneDescSet,
vk::Extent2D& size,
ObjPushConstants& sceneConstants);
private:
nvvk::ResourceAllocator* m_alloc{
nullptr}; // Allocator for buffer, images, acceleration structures
vk::PhysicalDevice m_physicalDevice;
vk::Device m_device;
int m_graphicsQueueIndex{0};
nvvk::DebugUtil m_debug; // Utility to name objects
nvvk::SBTWrapper m_sbtWrapper;
vk::PhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties;
nvvk::RaytracingBuilderKHR m_rtBuilder;
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
vk::DescriptorPool m_rtDescPool;
vk::DescriptorSetLayout m_rtDescSetLayout;
vk::DescriptorSet m_rtDescSet;
std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
vk::PipelineLayout m_rtPipelineLayout;
vk::Pipeline m_rtPipeline;
nvvk::Buffer m_rtSBTBuffer;
struct RtPushConstants
{
nvmath::vec4f clearColor;
nvmath::vec3f lightPosition;
float lightIntensity;
nvmath::vec3f lightDirection{-1, -1, -1};
float lightSpotCutoff{deg2rad(12.5f)};
float lightSpotOuterCutoff{deg2rad(17.5f)};
int lightType{0};
int frame{0};
} m_rtPushConstants;
};