bluenoise-raytracer/ray_tracing_indirect_scissor/shaders/post.frag
2020-12-15 09:06:54 +01:00

18 lines
357 B
GLSL

#version 450
layout(location = 0) in vec2 outUV;
layout(location = 0) out vec4 fragColor;
layout(set = 0, binding = 0) uniform sampler2D noisyTxt;
layout(push_constant) uniform shaderInformation
{
float aspectRatio;
}
pushc;
void main()
{
vec2 uv = outUV;
float gamma = 1. / 2.2;
fragColor = pow(texture(noisyTxt, uv).rgba, vec4(gamma));
}