bluenoise-raytracer/docs/Images
2021-03-18 15:00:48 -07:00
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indirect_scissor Add vk_ray_trace_indirect_scissor sample 2020-12-15 09:06:54 +01:00
AccelerationStructure.svg New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
animation1.gif New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
antialiasing.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
anyhit.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
callable.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
manyhits.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
manyhits2.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
manyhits3.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
manyhits4.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
ray_tracing__advance.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
ray_tracing_intersection.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
rayquery.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
reflections.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
resultRasterCube.png Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query 2020-11-23 11:33:51 +01:00
resultRaytraceEmptyCube.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
resultRaytraceFlatCube.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
resultRaytraceLightGreyCube.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
resultRaytraceLightMatCube.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
resultRaytraceLightMatMedieval.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
resultRaytraceShadowMedieval.png Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query 2020-11-23 11:33:51 +01:00
ShaderPipeline.svg Fixing many links issues. 2020-03-31 18:35:37 +02:00
vk_ray_tracing_gltf_KHR.png New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster. 2020-06-22 15:41:27 +02:00
vk_ray_tracing_gltf_KHR_2.png New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster. 2020-06-22 15:41:27 +02:00
VkInstanceNsight1.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
VkInstanceNsight2.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
VkInstances.png New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00