bluenoise-raytracer/ray_tracing_manyhits/shaders/raytrace2.rchit

17 lines
293 B
GLSL

#version 460
#extension GL_EXT_ray_tracing : require
#extension GL_GOOGLE_include_directive : enable
#include "raycommon.glsl"
layout(location = 0) rayPayloadInEXT hitPayload prd;
layout(shaderRecordEXT) buffer sr_
{
vec4 c;
}
shaderRec;
void main()
{
prd.hitValue = shaderRec.c.rgb;
}