black and white edition
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parent
26b7e20052
commit
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5 changed files with 6 additions and 6 deletions
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@ -7,7 +7,7 @@
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\draw[
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fill,
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red
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gray
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] (-2, -3) -- (-2,-4) -- (2,-6) -- (4.3,-6) -- (4.3,-4) -- cycle;
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\draw[
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@ -17,12 +17,12 @@
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\draw[
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fill,
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blue
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darkgray
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] (1.7,-2) circle (15pt);
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\draw[
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fill,
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blue
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darkgray
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] (0.4,-4.2) circle (15pt);
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\node (fu) at (1.4,-1) {\LARGE $f_u$ $(+)$};
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@ -143,13 +143,13 @@ Given this function and a set of target images the inverse rendering problem can
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\begin{figure}[h]
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\centering
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\subfloat[initial guess]{
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\includegraphics[width=0.3\linewidth]{../presentation/img/results/guess.png}
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\includegraphics[width=0.3\linewidth]{../presentation/img/results/guess-bw.png}
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}
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\subfloat[optimized result]{
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\includegraphics[width=0.3\linewidth]{../presentation/img/results/result.png}\label{fig:result_image}
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\includegraphics[width=0.3\linewidth]{../presentation/img/results/result-bw.png}\label{fig:result_image}
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}
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\subfloat[target]{
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\includegraphics[width=0.3\linewidth]{../presentation/img/results/photo.png}
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\includegraphics[width=0.3\linewidth]{../presentation/img/results/photo-bw.png}
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}
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\caption{A generic example for how differentiable ray tracing can be used to approximate a solution for the inverse rendering problem.}\label{fig:inverse_rendering_example}
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\end{figure}
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