chktex changes

This commit is contained in:
CDaut 2023-06-18 22:24:24 +02:00
parent 845d19c72c
commit 4b644e6243
5 changed files with 101 additions and 117 deletions

View file

@ -8,15 +8,15 @@
\begin{frame}{Raytracing}
\begin{center}
\begin{minipage}{0.4\linewidth}
\flushleft Turn 3D model...
\includegraphics[width=\linewidth]{presentation/img/proseminar_workbench.png}
\flushleft{} Turn 3D model...
\includegraphics[width=\linewidth]{img/proseminar_workbench.png}
\end{minipage}
\pause
\pause{}
$\rightarrow$
\hspace{10mm}
\begin{minipage}{0.4\linewidth}
\flushright ...into a physically accurate image
\includegraphics[width=0.8\linewidth]{presentation/img/proseminar_cycles.png}
\flushright{} \ldots into a physically accurate image
\includegraphics[width=0.8\linewidth]{proseminar_cycles.png}
\end{minipage}
\end{center}
\end{frame}
@ -38,7 +38,7 @@
%\end{itemize}
[\cite{ACM:rendering_equation}]
\item Problem: This equation is not analytically solvable\\
$\rightarrow$ Solve numerically using Monte-Carlo integration (i.e. raytracing)
$\rightarrow$ Solve numerically using Monte-Carlo integration (i.e.\ raytracing)
\end{itemize}
\end{block}
\end{frame}
@ -50,33 +50,33 @@
\item Cast rays from the camera towards the scene
\item Calculate geometry intersection
\item Trace rays from intersection point to all light sources
\item Calculate color from emission and the sampled reflected light taking geometry into account (e.g. occlusion)
\item Have the ray "bounce around" to account for indirect lighting
\item Calculate color from emission and the sampled reflected light, taking geometry into account (e.g.\ occlusion)
\item Have the ray ``bounce around' to account for indirect lighting
\end{itemize}
\end{block}
\pause
\pause{}
\begin{block}{Variables}
Scene depends on lots of variables:
\begin{itemize}
\item Material properties (roughness, emission strength, color, transmissiveness...)
\item Material properties (roughness, emission strength, color, transmissiveness\ldots)
\item Vertex positions
\end{itemize}
\end{block}
\end{frame}
\begin{frame}{Visualization}
\input{presentation/diagrams/raytracing_anim}
\input{diagrams/raytracing_anim}
\end{frame}
\begin{frame}{Image synthesis - optical phenomena}
\begin{frame}{Image synthesis~-~optical phenomena}
\centering
\includegraphics[width=0.38\linewidth]{presentation/img/proseminar_cycles_annotated.png}
\includegraphics[width=0.38\linewidth]{proseminar_cycles_annotated.png}
\end{frame}
\subsection{Differentiable rendering}
\begin{frame}{Differentiable rendering}
\begin{itemize}
\item Given: Function mapping a 3D-scene to a real number (e.g. error function)
\item Given: Function mapping a 3D-scene to a real number (e.g.\ error function)
\item Target: Calculate gradient of that function
\item Required: Differentiate with respect to any scene parameter
\end{itemize}