Added treegen

This commit is contained in:
Clemens Dautermann 2019-11-28 20:16:19 +01:00
parent eb79839122
commit cdf6df64a4

View file

@ -0,0 +1,107 @@
import copy
class Board:
def __init__(self, barray=None):
self.board = barray # 0: unset, -1: circle, 1: cross
self.full = self.getfull()
self.next = self.getnext() # Cross always starts
self.winner = self.getwinner()
def __str__(self):
retstr = ''
for n, block in enumerate(self.board):
if (n + 1) % 3 is not 0:
retstr += str(block) + '|'
else:
retstr += str(block) + '\n'
return retstr
# check if the board is full or not
def getfull(self):
for block in self.board:
if block is 0: # if an unset block is found the board is not full
return False
return True
def getnext(self):
if self.full:
return None
countdict = {0: 0, -1: 0, 1: 0}
for block in self.board:
countdict[block] += 1
if (countdict[-1] > countdict[1]) or (countdict[-1] == countdict[1]):
return 1 # cross always starts
elif countdict[-1] < countdict[1]:
return -1
def getwinner(self):
# check rows
if (sum(self.board[0:3]) is -3) or (sum(self.board[3:6]) is -3) or (sum(self.board[6:]) is -3):
return -1
elif (sum(self.board[0:3]) is 3) or (sum(self.board[3:6]) is 3) or (sum(self.board[6:]) is 3):
return 1
# check colums
for i in range(3):
if (self.board[0 + i] + self.board[3 + i] + self.board[6 + i]) is -3:
return -1
elif (self.board[0 + i] + self.board[3 + i] + self.board[6 + i]) is 3:
return 1
# main diagonal
if (self.board[0] + self.board[4] + self.board[8]) is -3:
return -1
elif (self.board[0] + self.board[4] + self.board[8]) is 3:
return 1
# secondary diagonal
elif (self.board[2] + self.board[4] + self.board[6]) is -3:
return -1
elif (self.board[2] + self.board[4] + self.board[6]) is 3:
return 1
return None
def nextboards(self):
if self.full:
return
else:
newboards = []
for i, block in enumerate(self.board):
if block is 0:
arr = [0, 0, 0, 0, 0, 0, 0, 0, 0]
for n in range(9):
arr[n] = self.board[n]
b = Board(barray=arr)
b.board[i] = self.next
b.next = b.getnext()
newboards.append(b)
return newboards
class Node:
def __init__(self, board):
self.board = board
self.children = self.genchildren()
print('generated node of board: \n' + str(self.board))
def genchildren(self):
children = []
for nextboard in self.board.nextboards():
n = Node(nextboard)
children.append(n)
return children
if __name__ == '__main__':
b = Board(barray=[0, 0, 0,
0, 0, 0,
0, 0, 0])
n = Node(b)