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@ -18,7 +18,7 @@ To be able to compile and run those examples, please follow the [setup](docs/set
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The [first tutorial](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/) starts from a very simple Vulkan application. It loads a OBJ file and use the rasterizer to render it. The tutorial is adding, **step-by-step**, all what is needed to be able to ray traced the scene.
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-------
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### Ray Tracing Tutorial -> **[Start](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/)** <-
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### Ray Tracing Tutorial: :arrow_forward: **[Start Here](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/)** :arrow_backward:
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-------
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@ -1465,6 +1465,9 @@ struct CameraMatrices
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};
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````
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Since the camera matrices will be used by the RayGen, see next sub section, the descriptorSet need to also have
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the usage flag to include that stage. This was done in section Additions to the Scene Descriptor Set
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## updateUniformBuffer
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The computation of the matrix inverses is done in `updateUniformBuffer`, after setting the `ubo.proj` matrix:
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