Bulk update NvPro-Samples 03/18/21
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@ -1,4 +1,4 @@
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<meta charset="utf-8" lang="en">
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<meta charset="utf-8" lang="en">
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**NVIDIA Vulkan Ray Tracing Tutorial**
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**Animation**
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@ -132,7 +132,7 @@ This is absolutely needed, since otherwise the TLAS cannot be updated.
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void HelloVulkan::createTopLevelAS()
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{
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m_tlas.reserve(m_objInstance.size());
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for(int i = 0; i < static_cast<int>(m_objInstance.size()); i++)
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for(uint32_t i = 0; i < static_cast<uint32_t>(m_objInstance.size()); i++)
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{
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nvvk::RaytracingBuilder::Instance rayInst;
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rayInst.transform = m_objInstance[i].transform; // Position of the instance
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