Update links to .html files

This commit is contained in:
Neil Bickford 2021-01-06 18:47:13 -08:00
parent 405d56536d
commit a2b80ab819
4 changed files with 6 additions and 9 deletions

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@ -40,7 +40,7 @@ verbosity and its potential for errors.
nvpro-samples `build_all` script.
In a command line, clone the `nvpro-samples/build_all` repository from
https://github.com/nvpro-samples/build_all:
[https://github.com/nvpro-samples/build_all](https://github.com/nvpro-samples/build_all):
~~~~~
git clone https://github.com/nvpro-samples/build_all.git

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@ -227,11 +227,11 @@ d 0.5
## Accumulation
As mentioned earlier, for the effect to work, we need to accumulate frames over time. Please implement the following from [Jitter Camera/Antialiasing](vkrt_tuto_jitter_cam.md):
As mentioned earlier, for the effect to work, we need to accumulate frames over time. Please implement the following from [Jitter Camera/Antialiasing](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_jitter_cam):
* [Frame Number](vkrt_tuto_jitter_cam.md.htm#toc1.2)
* [Storing or Updating](vkrt_tuto_jitter_cam.md.htm#toc1.4)
* [Application Frame Update](vkrt_tuto_jitter_cam.md.htm#toc2)
* [Frame Number](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_jitter_cam#frame-number)
* [Storing or Updating](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_jitter_cam#storing-or-updating)
* [Application Frame Update](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_jitter_cam#application-frame-update)
## Fixing The Pipeline

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@ -449,7 +449,7 @@ void main()
# Faster Path Tracer
The implementation above is recursive and this is really not optimal. As described in the [reflection](../vk_ray_tracing_reflection)
The implementation above is recursive and this is really not optimal. As described in the [reflection](../ray_tracing_reflections)
tutorial, the best is to break the recursivity and do most of the work in the `RayGen`.
The following change can give up to **3 time faster** rendering.

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@ -9,9 +9,6 @@ This is an extension of the Vulkan ray tracing [tutorial](https://nvpro-samples.
In this extension, we will implement antialiasing by jittering the offset of each ray for each pixel over time, instead of always shooting each ray from the middle of its pixel.
(insert setup.md.html here)
## Random Functions
We will use some simple functions for random number generation, which suffice for this example.