Bulk update NvPro-Samples 03/18/21

This commit is contained in:
Mathias Heyer 2021-03-18 15:00:48 -07:00
parent a2b80ab819
commit 2da588b7e6
113 changed files with 3529 additions and 1508 deletions

View file

@ -246,19 +246,15 @@ void Raytracer::updateRtDescriptorSet(const vk::ImageView& outputImage)
//
void Raytracer::createRtPipeline(vk::DescriptorSetLayout& sceneDescLayout)
{
std::vector<std::string> paths = defaultSearchPaths;
vk::ShaderModule raygenSM =
nvvk::createShaderModule(m_device, //
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths, true));
vk::ShaderModule missSM =
nvvk::createShaderModule(m_device, //
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths, true));
vk::ShaderModule raygenSM = nvvk::createShaderModule(
m_device, nvh::loadFile("spv/raytrace.rgen.spv", true, defaultSearchPaths, true));
vk::ShaderModule missSM = nvvk::createShaderModule(
m_device, nvh::loadFile("spv/raytrace.rmiss.spv", true, defaultSearchPaths, true));
// The second miss shader is invoked when a shadow ray misses the geometry. It
// simply indicates that no occlusion has been found
vk::ShaderModule shadowmissSM = nvvk::createShaderModule(
m_device, nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths, true));
m_device, nvh::loadFile("spv/raytraceShadow.rmiss.spv", true, defaultSearchPaths, true));
std::vector<vk::PipelineShaderStageCreateInfo> stages;
@ -267,60 +263,55 @@ void Raytracer::createRtPipeline(vk::DescriptorSetLayout& sceneDescLayout)
vk::RayTracingShaderGroupCreateInfoKHR rg{vk::RayTracingShaderGroupTypeKHR::eGeneral,
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
rg.setGeneralShader(static_cast<uint32_t>(stages.size()));
stages.push_back({{}, vk::ShaderStageFlagBits::eRaygenKHR, raygenSM, "main"});
rg.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
m_rtShaderGroups.push_back(rg); // 0
// Miss
vk::RayTracingShaderGroupCreateInfoKHR mg{vk::RayTracingShaderGroupTypeKHR::eGeneral,
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
mg.setGeneralShader(static_cast<uint32_t>(stages.size()));
stages.push_back({{}, vk::ShaderStageFlagBits::eMissKHR, missSM, "main"});
mg.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
m_rtShaderGroups.push_back(mg); // 1
// Shadow Miss
mg.setGeneralShader(static_cast<uint32_t>(stages.size()));
stages.push_back({{}, vk::ShaderStageFlagBits::eMissKHR, shadowmissSM, "main"});
mg.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
m_rtShaderGroups.push_back(mg); // 2
// Hit Group0 - Closest Hit + AnyHit
vk::ShaderModule chitSM =
nvvk::createShaderModule(m_device, //
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths, true));
vk::ShaderModule ahitSM =
nvvk::createShaderModule(m_device, //
nvh::loadFile("shaders/raytrace.rahit.spv", true, paths, true));
vk::ShaderModule chitSM = nvvk::createShaderModule(
m_device, nvh::loadFile("spv/raytrace.rchit.spv", true, defaultSearchPaths, true));
vk::ShaderModule ahitSM = nvvk::createShaderModule(
m_device, nvh::loadFile("spv/raytrace.rahit.spv", true, defaultSearchPaths, true));
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
hg.setClosestHitShader(static_cast<uint32_t>(stages.size()));
stages.push_back({{}, vk::ShaderStageFlagBits::eClosestHitKHR, chitSM, "main"});
hg.setClosestHitShader(static_cast<uint32_t>(stages.size() - 1));
hg.setAnyHitShader(static_cast<uint32_t>(stages.size()));
stages.push_back({{}, vk::ShaderStageFlagBits::eAnyHitKHR, ahitSM, "main"});
hg.setAnyHitShader(static_cast<uint32_t>(stages.size() - 1));
m_rtShaderGroups.push_back(hg); // 3
// Hit Group1 - Closest Hit + Intersection (procedural)
vk::ShaderModule chit2SM =
nvvk::createShaderModule(m_device, //
nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths, true));
vk::ShaderModule ahit2SM =
nvvk::createShaderModule(m_device, //
nvh::loadFile("shaders/raytrace2.rahit.spv", true, paths, true));
vk::ShaderModule rintSM =
nvvk::createShaderModule(m_device, //
nvh::loadFile("shaders/raytrace.rint.spv", true, paths, true));
vk::ShaderModule chit2SM = nvvk::createShaderModule(
m_device, nvh::loadFile("spv/raytrace2.rchit.spv", true, defaultSearchPaths, true));
vk::ShaderModule ahit2SM = nvvk::createShaderModule(
m_device, nvh::loadFile("spv/raytrace2.rahit.spv", true, defaultSearchPaths, true));
vk::ShaderModule rintSM = nvvk::createShaderModule(
m_device, nvh::loadFile("spv/raytrace.rint.spv", true, defaultSearchPaths, true));
{
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eProceduralHitGroup,
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
hg.setClosestHitShader(static_cast<uint32_t>(stages.size()));
stages.push_back({{}, vk::ShaderStageFlagBits::eClosestHitKHR, chit2SM, "main"});
hg.setClosestHitShader(static_cast<uint32_t>(stages.size() - 1));
hg.setAnyHitShader(static_cast<uint32_t>(stages.size()));
stages.push_back({{}, vk::ShaderStageFlagBits::eAnyHitKHR, ahit2SM, "main"});
hg.setAnyHitShader(static_cast<uint32_t>(stages.size() - 1));
hg.setIntersectionShader(static_cast<uint32_t>(stages.size()));
stages.push_back({{}, vk::ShaderStageFlagBits::eIntersectionKHR, rintSM, "main"});
hg.setIntersectionShader(static_cast<uint32_t>(stages.size() - 1));
m_rtShaderGroups.push_back(hg); // 4
}
@ -329,24 +320,21 @@ void Raytracer::createRtPipeline(vk::DescriptorSetLayout& sceneDescLayout)
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
vk::ShaderModule call0 =
nvvk::createShaderModule(m_device,
nvh::loadFile("shaders/light_point.rcall.spv", true, paths, true));
vk::ShaderModule call1 =
nvvk::createShaderModule(m_device,
nvh::loadFile("shaders/light_spot.rcall.spv", true, paths, true));
vk::ShaderModule call2 =
nvvk::createShaderModule(m_device,
nvh::loadFile("shaders/light_inf.rcall.spv", true, paths, true));
vk::ShaderModule call0 = nvvk::createShaderModule(
m_device, nvh::loadFile("spv/light_point.rcall.spv", true, defaultSearchPaths, true));
vk::ShaderModule call1 = nvvk::createShaderModule(
m_device, nvh::loadFile("spv/light_spot.rcall.spv", true, defaultSearchPaths, true));
vk::ShaderModule call2 = nvvk::createShaderModule(
m_device, nvh::loadFile("spv/light_inf.rcall.spv", true, defaultSearchPaths, true));
callGroup.setGeneralShader(static_cast<uint32_t>(stages.size()));
stages.push_back({{}, vk::ShaderStageFlagBits::eCallableKHR, call0, "main"});
callGroup.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
m_rtShaderGroups.push_back(callGroup); // 5
callGroup.setGeneralShader(static_cast<uint32_t>(stages.size()));
stages.push_back({{}, vk::ShaderStageFlagBits::eCallableKHR, call1, "main"});
callGroup.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
m_rtShaderGroups.push_back(callGroup); // 6
callGroup.setGeneralShader(static_cast<uint32_t>(stages.size()));
stages.push_back({{}, vk::ShaderStageFlagBits::eCallableKHR, call2, "main"});
callGroup.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
m_rtShaderGroups.push_back(callGroup); //7