Bulk update NvPro-Samples 03/18/21
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a2b80ab819
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113 changed files with 3529 additions and 1508 deletions
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@ -68,6 +68,7 @@ void HelloVulkan::setup(const vk::Instance& instance,
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AppBase::setup(instance, device, physicalDevice, queueFamily);
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m_alloc.init(device, physicalDevice);
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m_debug.setup(m_device);
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m_offscreenDepthFormat = nvvk::findDepthFormat(physicalDevice);
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}
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//--------------------------------------------------------------------------------------------------
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@ -220,8 +221,8 @@ void HelloVulkan::createGraphicsPipeline()
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std::vector<std::string> paths = defaultSearchPaths;
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nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
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gpb.depthStencilState.depthTestEnable = true;
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gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths, true), vkSS::eVertex);
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gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths, true), vkSS::eFragment);
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gpb.addShader(nvh::loadFile("spv/vert_shader.vert.spv", true, paths, true), vkSS::eVertex);
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gpb.addShader(nvh::loadFile("spv/frag_shader.frag.spv", true, paths, true), vkSS::eFragment);
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gpb.addBindingDescription({0, sizeof(VertexObj)});
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gpb.addAttributeDescriptions(std::vector<vk::VertexInputAttributeDescription>{
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{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
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@ -597,13 +598,12 @@ void HelloVulkan::createPostPipeline()
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m_postPipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
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// Pipeline: completely generic, no vertices
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std::vector<std::string> paths = defaultSearchPaths;
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nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
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m_renderPass);
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pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths, true),
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pipelineGenerator.addShader(nvh::loadFile("spv/passthrough.vert.spv", true, defaultSearchPaths,
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true),
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vk::ShaderStageFlagBits::eVertex);
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pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths, true),
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pipelineGenerator.addShader(nvh::loadFile("spv/post.frag.spv", true, defaultSearchPaths, true),
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vk::ShaderStageFlagBits::eFragment);
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pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
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m_postPipeline = pipelineGenerator.createPipeline();
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@ -901,7 +901,7 @@ void HelloVulkan::createTopLevelAS()
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tlas.reserve(m_objInstance.size() + m_lanternCount);
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// Add the OBJ instances.
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for(int i = 0; i < static_cast<int>(m_objInstance.size()); i++)
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for(uint32_t i = 0; i < static_cast<uint32_t>(m_objInstance.size()); i++)
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{
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nvvk::RaytracingBuilderKHR::Instance rayInst;
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rayInst.transform = m_objInstance[i].transform; // Position of the instance
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@ -1036,27 +1036,22 @@ void HelloVulkan::updateRtDescriptorSet()
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// 8 =====================================================================================
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void HelloVulkan::createRtPipeline()
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{
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std::vector<std::string> paths = defaultSearchPaths;
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vk::ShaderModule raygenSM =
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nvvk::createShaderModule(m_device, //
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nvh::loadFile("shaders/raytrace.rgen.spv", true, paths, true));
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vk::ShaderModule raygenSM = nvvk::createShaderModule(
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m_device, nvh::loadFile("spv/raytrace.rgen.spv", true, defaultSearchPaths, true));
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// Miss shader 0 invoked when a primary ray doesn't hit geometry. Fills in clear color.
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vk::ShaderModule missSM =
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nvvk::createShaderModule(m_device, //
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nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths, true));
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vk::ShaderModule missSM = nvvk::createShaderModule(
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m_device, nvh::loadFile("spv/raytrace.rmiss.spv", true, defaultSearchPaths, true));
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// Miss shader 1 is invoked when a shadow ray (for the main scene light)
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// misses the geometry. It simply indicates that no occlusion has been found.
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vk::ShaderModule shadowmissSM = nvvk::createShaderModule(
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m_device, nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths, true));
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m_device, nvh::loadFile("spv/raytraceShadow.rmiss.spv", true, defaultSearchPaths, true));
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// Miss shader 2 is invoked when a shadow ray for lantern lighting misses the
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// lantern. It shouldn't be invoked, but I include it just in case.
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vk::ShaderModule lanternmissSM =
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nvvk::createShaderModule(m_device,
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nvh::loadFile("shaders/lanternShadow.rmiss.spv", true, paths, true));
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vk::ShaderModule lanternmissSM = nvvk::createShaderModule(
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m_device, nvh::loadFile("spv/lanternShadow.rmiss.spv", true, defaultSearchPaths, true));
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std::vector<vk::PipelineShaderStageCreateInfo> stages;
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@ -1064,74 +1059,71 @@ void HelloVulkan::createRtPipeline()
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vk::RayTracingShaderGroupCreateInfoKHR rg{vk::RayTracingShaderGroupTypeKHR::eGeneral,
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VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
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VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
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rg.setGeneralShader(static_cast<uint32_t>(stages.size()));
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stages.push_back({{}, vk::ShaderStageFlagBits::eRaygenKHR, raygenSM, "main"});
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rg.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
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m_rtShaderGroups.push_back(rg);
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// Miss
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vk::RayTracingShaderGroupCreateInfoKHR mg{vk::RayTracingShaderGroupTypeKHR::eGeneral,
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VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
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VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
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mg.setGeneralShader(static_cast<uint32_t>(stages.size()));
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stages.push_back({{}, vk::ShaderStageFlagBits::eMissKHR, missSM, "main"});
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mg.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
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m_rtShaderGroups.push_back(mg);
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// Shadow Miss
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mg.setGeneralShader(static_cast<uint32_t>(stages.size()));
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stages.push_back({{}, vk::ShaderStageFlagBits::eMissKHR, shadowmissSM, "main"});
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mg.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
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m_rtShaderGroups.push_back(mg);
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// Lantern Miss
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mg.setGeneralShader(static_cast<uint32_t>(stages.size()));
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stages.push_back({{}, vk::ShaderStageFlagBits::eMissKHR, lanternmissSM, "main"});
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mg.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
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m_rtShaderGroups.push_back(mg);
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// OBJ Primary Ray Hit Group - Closest Hit + AnyHit (not used)
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vk::ShaderModule chitSM =
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nvvk::createShaderModule(m_device, //
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nvh::loadFile("shaders/raytrace.rchit.spv", true, paths, true));
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vk::ShaderModule chitSM = nvvk::createShaderModule(
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m_device, nvh::loadFile("spv/raytrace.rchit.spv", true, defaultSearchPaths, true));
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vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
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VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
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VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
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hg.setClosestHitShader(static_cast<uint32_t>(stages.size()));
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stages.push_back({{}, vk::ShaderStageFlagBits::eClosestHitKHR, chitSM, "main"});
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hg.setClosestHitShader(static_cast<uint32_t>(stages.size() - 1));
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m_rtShaderGroups.push_back(hg);
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// Lantern Primary Ray Hit Group
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vk::ShaderModule lanternChitSM =
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nvvk::createShaderModule(m_device, //
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nvh::loadFile("shaders/lantern.rchit.spv", true, paths, true));
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vk::ShaderModule lanternChitSM = nvvk::createShaderModule(
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m_device, nvh::loadFile("spv/lantern.rchit.spv", true, defaultSearchPaths, true));
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vk::RayTracingShaderGroupCreateInfoKHR lanternHg{
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vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup, VK_SHADER_UNUSED_KHR,
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VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
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lanternHg.setClosestHitShader(static_cast<uint32_t>(stages.size()));
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stages.push_back({{}, vk::ShaderStageFlagBits::eClosestHitKHR, lanternChitSM, "main"});
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lanternHg.setClosestHitShader(static_cast<uint32_t>(stages.size() - 1));
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m_rtShaderGroups.push_back(lanternHg);
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// OBJ Lantern Shadow Ray Hit Group
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vk::ShaderModule lanternShadowObjChitSM = nvvk::createShaderModule(
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m_device, //
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nvh::loadFile("shaders/lanternShadowObj.rchit.spv", true, paths, true));
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m_device, nvh::loadFile("spv/lanternShadowObj.rchit.spv", true, defaultSearchPaths, true));
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vk::RayTracingShaderGroupCreateInfoKHR lanternShadowObjHg{
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vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup, VK_SHADER_UNUSED_KHR,
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VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
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lanternShadowObjHg.setClosestHitShader(static_cast<uint32_t>(stages.size()));
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stages.push_back({{}, vk::ShaderStageFlagBits::eClosestHitKHR, lanternShadowObjChitSM, "main"});
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lanternShadowObjHg.setClosestHitShader(static_cast<uint32_t>(stages.size() - 1));
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m_rtShaderGroups.push_back(lanternShadowObjHg);
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// Lantern Lantern Shadow Ray Hit Group
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vk::ShaderModule lanternShadowLanternChitSM = nvvk::createShaderModule(
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m_device, //
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nvh::loadFile("shaders/lanternShadowLantern.rchit.spv", true, paths, true));
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vk::ShaderModule lanternShadowLanternChitSM =
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nvvk::createShaderModule(m_device, nvh::loadFile("spv/lanternShadowLantern.rchit.spv", true,
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defaultSearchPaths, true));
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vk::RayTracingShaderGroupCreateInfoKHR lanternShadowLanternHg{
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vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup, VK_SHADER_UNUSED_KHR,
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VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
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lanternShadowLanternHg.setClosestHitShader(static_cast<uint32_t>(stages.size()));
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stages.push_back(
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{{}, vk::ShaderStageFlagBits::eClosestHitKHR, lanternShadowLanternChitSM, "main"});
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lanternShadowLanternHg.setClosestHitShader(static_cast<uint32_t>(stages.size() - 1));
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m_rtShaderGroups.push_back(lanternShadowLanternHg);
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vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
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@ -1257,7 +1249,7 @@ void HelloVulkan::createLanternIndirectCompPipeline()
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// Compile compute shader and package as stage.
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vk::ShaderModule computeShader = nvvk::createShaderModule(
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m_device, //
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nvh::loadFile("shaders/lanternIndirect.comp.spv", true, defaultSearchPaths, true));
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nvh::loadFile("spv/lanternIndirect.comp.spv", true, defaultSearchPaths, true));
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vk::PipelineShaderStageCreateInfo stageInfo;
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stageInfo.setStage(vk::ShaderStageFlagBits::eCompute);
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stageInfo.setModule(computeShader);
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