Bulk update NvPro-Samples 03/18/21
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113 changed files with 3529 additions and 1508 deletions
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@ -66,6 +66,7 @@ void HelloVulkan::setup(const vk::Instance& instance,
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AppBase::setup(instance, device, physicalDevice, queueFamily);
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m_alloc.init(device, physicalDevice);
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m_debug.setup(m_device);
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m_offscreenDepthFormat = nvvk::findDepthFormat(physicalDevice);
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}
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//--------------------------------------------------------------------------------------------------
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@ -74,10 +75,10 @@ void HelloVulkan::setup(const vk::Instance& instance,
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void HelloVulkan::updateUniformBuffer(const vk::CommandBuffer& cmdBuf)
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{
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// Prepare new UBO contents on host.
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const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
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CameraMatrices hostUBO = {};
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hostUBO.view = CameraManip.getMatrix();
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hostUBO.proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
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const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
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CameraMatrices hostUBO = {};
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hostUBO.view = CameraManip.getMatrix();
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hostUBO.proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
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// hostUBO.proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
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hostUBO.viewInverse = nvmath::invert(hostUBO.view);
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// #VKRay
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@ -85,8 +86,8 @@ void HelloVulkan::updateUniformBuffer(const vk::CommandBuffer& cmdBuf)
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// UBO on the device, and what stages access it.
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vk::Buffer deviceUBO = m_cameraMat.buffer;
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auto uboUsageStages = vk::PipelineStageFlagBits::eVertexShader
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| vk::PipelineStageFlagBits::eRayTracingShaderKHR;
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auto uboUsageStages =
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vk::PipelineStageFlagBits::eVertexShader | vk::PipelineStageFlagBits::eRayTracingShaderKHR;
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// Ensure that the modified UBO is not visible to previous frames.
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vk::BufferMemoryBarrier beforeBarrier;
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@ -95,10 +96,8 @@ void HelloVulkan::updateUniformBuffer(const vk::CommandBuffer& cmdBuf)
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beforeBarrier.setBuffer(deviceUBO);
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beforeBarrier.setOffset(0);
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beforeBarrier.setSize(sizeof hostUBO);
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cmdBuf.pipelineBarrier(
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uboUsageStages,
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vk::PipelineStageFlagBits::eTransfer,
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vk::DependencyFlagBits::eDeviceGroup, {}, {beforeBarrier}, {});
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cmdBuf.pipelineBarrier(uboUsageStages, vk::PipelineStageFlagBits::eTransfer,
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vk::DependencyFlagBits::eDeviceGroup, {}, {beforeBarrier}, {});
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// Schedule the host-to-device upload. (hostUBO is copied into the cmd
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// buffer so it is okay to deallocate when the function returns).
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@ -111,10 +110,8 @@ void HelloVulkan::updateUniformBuffer(const vk::CommandBuffer& cmdBuf)
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afterBarrier.setBuffer(deviceUBO);
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afterBarrier.setOffset(0);
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afterBarrier.setSize(sizeof hostUBO);
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cmdBuf.pipelineBarrier(
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vk::PipelineStageFlagBits::eTransfer,
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uboUsageStages,
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vk::DependencyFlagBits::eDeviceGroup, {}, {afterBarrier}, {});
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cmdBuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, uboUsageStages,
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vk::DependencyFlagBits::eDeviceGroup, {}, {afterBarrier}, {});
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}
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//--------------------------------------------------------------------------------------------------
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@ -230,8 +227,8 @@ void HelloVulkan::createGraphicsPipeline()
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std::vector<std::string> paths = defaultSearchPaths;
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nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
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gpb.depthStencilState.depthTestEnable = true;
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gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths, true), vkSS::eVertex);
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gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths, true), vkSS::eFragment);
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gpb.addShader(nvh::loadFile("spv/vert_shader.vert.spv", true, paths, true), vkSS::eVertex);
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gpb.addShader(nvh::loadFile("spv/frag_shader.frag.spv", true, paths, true), vkSS::eFragment);
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gpb.addBindingDescription({0, sizeof(VertexObj)});
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gpb.addAttributeDescriptions({{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
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{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
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@ -583,13 +580,12 @@ void HelloVulkan::createPostPipeline()
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m_postPipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
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// Pipeline: completely generic, no vertices
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std::vector<std::string> paths = defaultSearchPaths;
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nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
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m_renderPass);
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pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths, true),
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pipelineGenerator.addShader(nvh::loadFile("spv/passthrough.vert.spv", true, defaultSearchPaths,
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true),
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vk::ShaderStageFlagBits::eVertex);
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pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths, true),
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pipelineGenerator.addShader(nvh::loadFile("spv/post.frag.spv", true, defaultSearchPaths, true),
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vk::ShaderStageFlagBits::eFragment);
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pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
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m_postPipeline = pipelineGenerator.createPipeline();
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@ -721,7 +717,7 @@ void HelloVulkan::createTopLevelAS()
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{
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std::vector<nvvk::RaytracingBuilderKHR::Instance> tlas;
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tlas.reserve(m_objInstance.size());
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for(int i = 0; i < static_cast<int>(m_objInstance.size()); i++)
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for(uint32_t i = 0; i < static_cast<uint32_t>(m_objInstance.size()); i++)
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{
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nvvk::RaytracingBuilderKHR::Instance rayInst;
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rayInst.transform = m_objInstance[i].transform; // Position of the instance
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