Bulk update NvPro-Samples 03/18/21

This commit is contained in:
Mathias Heyer 2021-03-18 15:00:48 -07:00
parent a2b80ab819
commit 2da588b7e6
113 changed files with 3529 additions and 1508 deletions

View file

@ -66,6 +66,7 @@ void HelloVulkan::setup(const vk::Instance& instance,
AppBase::setup(instance, device, physicalDevice, queueFamily);
m_alloc.init(device, physicalDevice);
m_debug.setup(m_device);
m_offscreenDepthFormat = nvvk::findDepthFormat(physicalDevice);
}
//--------------------------------------------------------------------------------------------------
@ -74,10 +75,10 @@ void HelloVulkan::setup(const vk::Instance& instance,
void HelloVulkan::updateUniformBuffer(const vk::CommandBuffer& cmdBuf)
{
// Prepare new UBO contents on host.
const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
CameraMatrices hostUBO = {};
hostUBO.view = CameraManip.getMatrix();
hostUBO.proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
CameraMatrices hostUBO = {};
hostUBO.view = CameraManip.getMatrix();
hostUBO.proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
// hostUBO.proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
hostUBO.viewInverse = nvmath::invert(hostUBO.view);
// #VKRay
@ -85,8 +86,8 @@ void HelloVulkan::updateUniformBuffer(const vk::CommandBuffer& cmdBuf)
// UBO on the device, and what stages access it.
vk::Buffer deviceUBO = m_cameraMat.buffer;
auto uboUsageStages = vk::PipelineStageFlagBits::eVertexShader
| vk::PipelineStageFlagBits::eRayTracingShaderKHR;
auto uboUsageStages =
vk::PipelineStageFlagBits::eVertexShader | vk::PipelineStageFlagBits::eRayTracingShaderKHR;
// Ensure that the modified UBO is not visible to previous frames.
vk::BufferMemoryBarrier beforeBarrier;
@ -95,10 +96,8 @@ void HelloVulkan::updateUniformBuffer(const vk::CommandBuffer& cmdBuf)
beforeBarrier.setBuffer(deviceUBO);
beforeBarrier.setOffset(0);
beforeBarrier.setSize(sizeof hostUBO);
cmdBuf.pipelineBarrier(
uboUsageStages,
vk::PipelineStageFlagBits::eTransfer,
vk::DependencyFlagBits::eDeviceGroup, {}, {beforeBarrier}, {});
cmdBuf.pipelineBarrier(uboUsageStages, vk::PipelineStageFlagBits::eTransfer,
vk::DependencyFlagBits::eDeviceGroup, {}, {beforeBarrier}, {});
// Schedule the host-to-device upload. (hostUBO is copied into the cmd
// buffer so it is okay to deallocate when the function returns).
@ -111,10 +110,8 @@ void HelloVulkan::updateUniformBuffer(const vk::CommandBuffer& cmdBuf)
afterBarrier.setBuffer(deviceUBO);
afterBarrier.setOffset(0);
afterBarrier.setSize(sizeof hostUBO);
cmdBuf.pipelineBarrier(
vk::PipelineStageFlagBits::eTransfer,
uboUsageStages,
vk::DependencyFlagBits::eDeviceGroup, {}, {afterBarrier}, {});
cmdBuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, uboUsageStages,
vk::DependencyFlagBits::eDeviceGroup, {}, {afterBarrier}, {});
}
//--------------------------------------------------------------------------------------------------
@ -230,8 +227,8 @@ void HelloVulkan::createGraphicsPipeline()
std::vector<std::string> paths = defaultSearchPaths;
nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
gpb.depthStencilState.depthTestEnable = true;
gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths, true), vkSS::eVertex);
gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths, true), vkSS::eFragment);
gpb.addShader(nvh::loadFile("spv/vert_shader.vert.spv", true, paths, true), vkSS::eVertex);
gpb.addShader(nvh::loadFile("spv/frag_shader.frag.spv", true, paths, true), vkSS::eFragment);
gpb.addBindingDescription({0, sizeof(VertexObj)});
gpb.addAttributeDescriptions({{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
@ -583,13 +580,12 @@ void HelloVulkan::createPostPipeline()
m_postPipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
// Pipeline: completely generic, no vertices
std::vector<std::string> paths = defaultSearchPaths;
nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
m_renderPass);
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths, true),
pipelineGenerator.addShader(nvh::loadFile("spv/passthrough.vert.spv", true, defaultSearchPaths,
true),
vk::ShaderStageFlagBits::eVertex);
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths, true),
pipelineGenerator.addShader(nvh::loadFile("spv/post.frag.spv", true, defaultSearchPaths, true),
vk::ShaderStageFlagBits::eFragment);
pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
m_postPipeline = pipelineGenerator.createPipeline();
@ -721,7 +717,7 @@ void HelloVulkan::createTopLevelAS()
{
std::vector<nvvk::RaytracingBuilderKHR::Instance> tlas;
tlas.reserve(m_objInstance.size());
for(int i = 0; i < static_cast<int>(m_objInstance.size()); i++)
for(uint32_t i = 0; i < static_cast<uint32_t>(m_objInstance.size()); i++)
{
nvvk::RaytracingBuilderKHR::Instance rayInst;
rayInst.transform = m_objInstance[i].transform; // Position of the instance