Fix old spec
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@ -385,11 +385,6 @@ We first declare the extensions and include common files.
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#include "wavefront.glsl"
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~~~~
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Then we **must** add the following, otherwise the intersection shader will not report any hit.
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~~~~ C++
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hitAttributeEXT vec3 HitAttribute;
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~~~~
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The following is the topology of all spheres, which we will be able to retrieve using `gl_PrimitiveID`.
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