Rename docs to .html to prep for updated Markdeep version.

This commit is contained in:
Neil Bickford 2021-01-06 17:47:35 -08:00
parent 7f903f8a22
commit a085dc1866
12 changed files with 2 additions and 2 deletions

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@ -18,7 +18,7 @@ used for simple transparency. In this example we will show what is needed to do
transparency effect. transparency effect.
**Note:** **Note:**
This example is based on many elements from the [Antialiasing Tutorial](vkrt_tuto_jitter_cam.md.htm). This example is based on many elements from the [Antialiasing Tutorial](../ray_tracing_jitter_cam/README.md).

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@ -9,7 +9,7 @@ and shadows, with a finite radius of effect. A compute shader will calculate
scissor rectangles for each lantern, and an indirect trace rays command will scissor rectangles for each lantern, and an indirect trace rays command will
dispatch rays for lanterns only within those scissor rectangles. dispatch rays for lanterns only within those scissor rectangles.
[<h1>LINK TO FULL TUTORIAL</h1>](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/vkrt_tuto_indirect_scissor.md.htm) [<h1>LINK TO FULL TUTORIAL</h1>](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/vkrt_tuto_indirect_scissor.md.html)
![](../docs/Images/indirect_scissor/intro.png) ![](../docs/Images/indirect_scissor/intro.png)