Rename docs to .html to prep for updated Markdeep version.
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@ -18,7 +18,7 @@ used for simple transparency. In this example we will show what is needed to do
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transparency effect.
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transparency effect.
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**Note:**
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**Note:**
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This example is based on many elements from the [Antialiasing Tutorial](vkrt_tuto_jitter_cam.md.htm).
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This example is based on many elements from the [Antialiasing Tutorial](../ray_tracing_jitter_cam/README.md).
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@ -9,7 +9,7 @@ and shadows, with a finite radius of effect. A compute shader will calculate
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scissor rectangles for each lantern, and an indirect trace rays command will
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scissor rectangles for each lantern, and an indirect trace rays command will
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dispatch rays for lanterns only within those scissor rectangles.
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dispatch rays for lanterns only within those scissor rectangles.
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[<h1>LINK TO FULL TUTORIAL</h1>](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/vkrt_tuto_indirect_scissor.md.htm)
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[<h1>LINK TO FULL TUTORIAL</h1>](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/vkrt_tuto_indirect_scissor.md.html)
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