New version of the samples and tutorials based on KHR_ray_tracing
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docs/setup.md.html
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<meta charset="utf-8">
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# Environment Setup
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To get support for `VK_NV_ray_tracing`, please install an [NVIDIA driver](http://www.nvidia.com/Download/index.aspx?lang=en-us)
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with version 440.97 or later, and the [Vulkan SDK](http://vulkan.lunarg.com/sdk/home) version 1.1.126.0 or later.
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This tutorial is a modification of [`ray_tracing__simple`](https://github.com/nvpro-samples/vk_raytracing_tutorial/tree/master/ray_tracing__simple), which is the result of the ray tracing tutorial.
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All following instructions are based on the modification of this project.
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Besides the current repository, you will also need to clone or download the following repositories:
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* [shared_sources](https://github.com/nvpro-samples/shared_sources): The primary framework that all samples depend on.
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* [shared_external](https://github.com/nvpro-samples/shared_external): Third party libraries that are provided pre-compiled, mostly for Windows x64 / MSVC.
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The directory structure should be looking like:
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**********************************************************
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* \
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* |
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* +-- 📂 shared_external
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* |
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* +-- 📂 shared_sources
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* |
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* +-- 📂 vk_raytracing_tutorial
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* | |
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* | +-- 📂 ray_tracing__simple (<-- Start here)
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* | |
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* | +-- 📂 ray_tracing_...
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* | ⋮
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* |
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* ⋮
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**********************************************************
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!!! Warning
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**Run CMake** in vk_raytracing_tutorial.
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<!-- Markdeep: -->
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<link rel="stylesheet" href="vkrt_tutorial.css?">
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<script> window.markdeepOptions = { tocStyle: "medium" };</script>
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<script src="https://developer.nvidia.com/sites/default/files/akamai/gameworks/whitepapers/markdeep.min.js" charset="utf-8"></script>
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<script>
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window.alreadyProcessedMarkdeep || (document.body.style.visibility = "visible")
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</script>
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