New version of the samples and tutorials based on KHR_ray_tracing
This commit is contained in:
parent
2fd15056a2
commit
b6402f0c09
271 changed files with 134108 additions and 2 deletions
89
ray_tracing__advance/raytrace.hpp
Normal file
89
ray_tracing__advance/raytrace.hpp
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
/* Copyright (c) 2014-2018, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include <vulkan/vulkan.hpp>
|
||||
|
||||
#include "vkalloc.hpp"
|
||||
|
||||
#include "nvmath/nvmath.h"
|
||||
#include "nvvkpp/raytraceKHR_vkpp.hpp"
|
||||
#include "obj.hpp"
|
||||
|
||||
class Raytracer
|
||||
{
|
||||
public:
|
||||
void setup(const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
nvvkMemAllocator& memAlloc,
|
||||
uint32_t queueFamily);
|
||||
void destroy();
|
||||
|
||||
nvvkpp::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
nvvkpp::RaytracingBuilderKHR::Blas implicitToVkGeometryKHR(const ImplInst& implicitObj);
|
||||
void createBottomLevelAS(std::vector<ObjModel>& models, ImplInst& implicitObj);
|
||||
void createTopLevelAS(std::vector<ObjInstance>& instances, ImplInst& implicitObj);
|
||||
void createRtDescriptorSet(const vk::ImageView& outputImage);
|
||||
void updateRtDescriptorSet(const vk::ImageView& outputImage);
|
||||
void createRtPipeline(vk::DescriptorSetLayout& sceneDescLayout);
|
||||
void createRtShaderBindingTable();
|
||||
void raytrace(const vk::CommandBuffer& cmdBuf,
|
||||
const nvmath::vec4f& clearColor,
|
||||
vk::DescriptorSet& sceneDescSet,
|
||||
vk::Extent2D& size,
|
||||
ObjPushConstants& sceneConstants);
|
||||
|
||||
private:
|
||||
nvvkAllocator m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
vk::PhysicalDevice m_physicalDevice;
|
||||
vk::Device m_device;
|
||||
int m_graphicsQueueIndex{0};
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
|
||||
nvvkpp::RaytracingBuilderKHR m_rtBuilder;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_rtDescSetLayoutBind;
|
||||
vk::DescriptorPool m_rtDescPool;
|
||||
vk::DescriptorSetLayout m_rtDescSetLayout;
|
||||
vk::DescriptorSet m_rtDescSet;
|
||||
std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
|
||||
vk::PipelineLayout m_rtPipelineLayout;
|
||||
vk::Pipeline m_rtPipeline;
|
||||
nvvkBuffer m_rtSBTBuffer;
|
||||
|
||||
struct RtPushConstants
|
||||
{
|
||||
nvmath::vec4f clearColor;
|
||||
nvmath::vec3f lightPosition;
|
||||
float lightIntensity;
|
||||
nvmath::vec3f lightDirection{-1, -1, -1};
|
||||
float lightSpotCutoff{deg2rad(12.5f)};
|
||||
float lightSpotOuterCutoff{deg2rad(17.5f)};
|
||||
int lightType{0};
|
||||
int frame{0};
|
||||
} m_rtPushConstants;
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue