New version of the samples and tutorials based on KHR_ray_tracing

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# NVIDIA Vulkan Ray Tracing Tutorial
This example is the result of the ray tracing tutorial.
The tutorial is adding ray tracing capability to an OBJ rasterizer in Vulkan
If you haven't done it, [**Start Ray Tracing Tutorial**](https://nvpro-samples.github.io/vk_raytracing_tutorial/).
![resultRaytraceShadowMedieval](../docs/Images/resultRaytraceShadowMedieval.png)
## Going Further
Once the tutorial completed and the basics of ray tracing are in place, other tuturials are going further from this code base.
See all other [additional ray tracing tutorials](https://nvpro-samples.github.io/vk_raytracing_tutorial/vkrt_tuto_further.md.html)