New version of the samples and tutorials based on KHR_ray_tracing

This commit is contained in:
mklefrancois 2020-03-31 17:51:08 +02:00
parent 2fd15056a2
commit b6402f0c09
271 changed files with 134108 additions and 2 deletions

View file

@ -0,0 +1,18 @@
#version 450
layout(location = 0) in vec2 outUV;
layout(location = 0) out vec4 fragColor;
layout(set = 0, binding = 0) uniform sampler2D noisyTxt;
layout(push_constant) uniform shaderInformation
{
float aspectRatio;
}
pushc;
void main()
{
vec2 uv = outUV;
float gamma = 1. / 2.2;
fragColor = pow(texture(noisyTxt, uv).rgba, vec4(gamma));
}