Update ray_tracing_ao\README.md fix some typo

Signed-off-by: FuXiii <g1018505124@outlook.com>
This commit is contained in:
FuXiii 2023-11-03 23:55:56 +08:00
parent ead5046b4a
commit c29c352b26

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@ -208,7 +208,7 @@ Next, we are adding a `VkImageMemoryBarrier` to be sure the G-Buffer image is re
VK_DEPENDENCY_DEVICE_GROUP_BIT, 0, nullptr, 0, nullptr, 1, &imgMemBarrier); VK_DEPENDENCY_DEVICE_GROUP_BIT, 0, nullptr, 0, nullptr, 1, &imgMemBarrier);
~~~~ ~~~~
Folowing is the call to dispatch the compute shader Following is the call to dispatch the compute shader
~~~~ C++ ~~~~ C++
// Preparing for the compute shader // Preparing for the compute shader
@ -410,7 +410,7 @@ Similar to the camera jitter example, the result is stored at frame 0 and accumu
imageStore(outImage, ivec2(gl_GlobalInvocationID.xy), vec4(new_result)); imageStore(outImage, ivec2(gl_GlobalInvocationID.xy), vec4(new_result));
} }
} }
~~~~
## IMGUI addition ## IMGUI addition