Update ray_tracing_ao\README.md fix some typo
Signed-off-by: FuXiii <g1018505124@outlook.com>
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@ -208,7 +208,7 @@ Next, we are adding a `VkImageMemoryBarrier` to be sure the G-Buffer image is re
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VK_DEPENDENCY_DEVICE_GROUP_BIT, 0, nullptr, 0, nullptr, 1, &imgMemBarrier);
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~~~~
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Folowing is the call to dispatch the compute shader
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Following is the call to dispatch the compute shader
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~~~~ C++
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// Preparing for the compute shader
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@ -410,7 +410,7 @@ Similar to the camera jitter example, the result is stored at frame 0 and accumu
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imageStore(outImage, ivec2(gl_GlobalInvocationID.xy), vec4(new_result));
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}
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}
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~~~~
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## IMGUI addition
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