Mathias Heyer
2da588b7e6
Bulk update NvPro-Samples 03/18/21
2021-03-18 15:00:48 -07:00
Neil Bickford
a2b80ab819
Update links to .html files
2021-01-06 18:47:13 -08:00
Neil Bickford
405d56536d
Update link to vkrt_tutorial.md.html
2021-01-06 17:51:52 -08:00
Neil Bickford
f587609586
Update links to .html files
2021-01-06 17:48:30 -08:00
Neil Bickford
a085dc1866
Rename docs to .html to prep for updated Markdeep version.
2021-01-06 17:47:35 -08:00
mklefrancois
7f903f8a22
formating
2021-01-04 10:49:02 +01:00
mklefrancois
a6690f149a
Add vk_ray_trace_indirect_scissor sample
2020-12-15 09:06:54 +01:00
mklefrancois
27d8a79ce3
Corrections + warning notices
2020-12-14 17:13:43 +01:00
mklefrancois
c9428a281e
Ray trace tutorial enhancements:
...
+ Add blurb about loading function pointers. We aren't really trying to teach users how to do this; just a reminder.
+ Add accurate explanation of rayPayloadInEXT.
+ A few small clarifications.
2020-12-02 08:19:40 +01:00
mklefrancois
b1d17dbd2a
Renaming to instanceCustomId
2020-11-30 18:05:13 +01:00
mklefrancois
b7ba7d4fdc
Adding contributor
2020-11-24 16:34:44 +01:00
mklefrancois
9dc142760f
Improving documentation, steps and clarifies concepts
2020-11-24 16:28:11 +01:00
mklefrancois
b26ff92473
Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query
2020-11-23 11:33:51 +01:00
mklefrancois
0f27e7dc4a
Small modifications
2020-09-16 13:13:35 +02:00
mklefrancois
f69dd1d592
Fixing archives with KHR version
2020-09-16 13:13:04 +02:00
mklefrancois
15b30e7bd1
Fixing note
2020-09-02 15:57:42 +02:00
mklefrancois
b0d592776f
Cleaning
2020-09-01 14:44:16 +02:00
mklefrancois
444f011a43
Update Documentation
2020-08-31 17:06:59 +02:00
mklefrancois
3465e08c77
New documentation
2020-08-31 16:57:10 +02:00
mklefrancois
2eb9b6e522
New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster.
2020-06-22 15:41:27 +02:00
mklefrancois
41d6bbeea4
Fixing SBT alignment
2020-05-27 16:50:02 +02:00
mklefrancois
ccdc90f35c
Fixing access to nonuniform elements + SBT alignment
2020-05-27 14:43:05 +02:00
Christoph Kubisch
60103dd1ce
framework update 4/29/2020
2020-04-29 13:59:03 +02:00
mklefrancois
21fc655237
Fixing typos and adding more details
2020-04-06 11:03:18 +02:00
mklefrancois
90bebea66b
Fixing links
2020-04-01 14:57:22 +02:00
mklefrancois
92f5b208f1
Fixing link
2020-04-01 14:40:15 +02:00
mklefrancois
c7ead98e45
Fixing documentation
2020-04-01 14:35:18 +02:00
mklefrancois
95912b873b
Fixing many links issues.
...
Corrected shaders
2020-03-31 18:35:37 +02:00
mklefrancois
b6402f0c09
New version of the samples and tutorials based on KHR_ray_tracing
2020-03-31 17:51:08 +02:00