Commit graph

18 commits

Author SHA1 Message Date
mklefrancois
2eb9b6e522 New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster. 2020-06-22 15:41:27 +02:00
mklefrancois
813f392fdf Make creation of pipeline backward compatible with previous SDK 2020-06-22 15:40:32 +02:00
mklefrancois
90dc65f220 createSpheres has an argument for creating how many elements 2020-06-10 12:07:55 +02:00
mklefrancois
68164eafbf Targeting Vulkan 1.2 and Spir-V 1.5 for the glsl shaders 2020-06-10 12:06:46 +02:00
mklefrancois
500d10f295 Fixes for Vulkan SDK 1.2.141 2020-06-10 12:05:35 +02:00
mklefrancois
e6976c0e65 Moving updateBlas to animationObject 2020-05-30 12:53:34 +02:00
mklefrancois
fbbfb0b167 Fixing a typo in a variable name 2020-05-27 16:53:59 +02:00
mklefrancois
41d6bbeea4 Fixing SBT alignment 2020-05-27 16:50:02 +02:00
mklefrancois
ccdc90f35c Fixing access to nonuniform elements + SBT alignment 2020-05-27 14:43:05 +02:00
mklefrancois
4f46136c08 Initializing variables 2020-04-29 16:06:57 +02:00
Christoph Kubisch
60103dd1ce framework update 4/29/2020 2020-04-29 13:59:03 +02:00
mklefrancois
21fc655237 Fixing typos and adding more details 2020-04-06 11:03:18 +02:00
mklefrancois
90bebea66b Fixing links 2020-04-01 14:57:22 +02:00
mklefrancois
92f5b208f1 Fixing link 2020-04-01 14:40:15 +02:00
mklefrancois
c7ead98e45 Fixing documentation 2020-04-01 14:35:18 +02:00
mklefrancois
95912b873b Fixing many links issues.
Corrected shaders
2020-03-31 18:35:37 +02:00
mklefrancois
b6402f0c09 New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
mklefrancois
2fd15056a2
Initial commit 2020-03-31 17:32:40 +02:00