Commit graph

10 commits

Author SHA1 Message Date
mklefrancois
2eb9b6e522 New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster. 2020-06-22 15:41:27 +02:00
mklefrancois
41d6bbeea4 Fixing SBT alignment 2020-05-27 16:50:02 +02:00
mklefrancois
ccdc90f35c Fixing access to nonuniform elements + SBT alignment 2020-05-27 14:43:05 +02:00
Christoph Kubisch
60103dd1ce framework update 4/29/2020 2020-04-29 13:59:03 +02:00
mklefrancois
21fc655237 Fixing typos and adding more details 2020-04-06 11:03:18 +02:00
mklefrancois
90bebea66b Fixing links 2020-04-01 14:57:22 +02:00
mklefrancois
92f5b208f1 Fixing link 2020-04-01 14:40:15 +02:00
mklefrancois
c7ead98e45 Fixing documentation 2020-04-01 14:35:18 +02:00
mklefrancois
95912b873b Fixing many links issues.
Corrected shaders
2020-03-31 18:35:37 +02:00
mklefrancois
b6402f0c09 New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00