mklefrancois
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2eb9b6e522
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New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster.
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2020-06-22 15:41:27 +02:00 |
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mklefrancois
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41d6bbeea4
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Fixing SBT alignment
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2020-05-27 16:50:02 +02:00 |
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mklefrancois
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ccdc90f35c
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Fixing access to nonuniform elements + SBT alignment
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2020-05-27 14:43:05 +02:00 |
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Christoph Kubisch
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60103dd1ce
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framework update 4/29/2020
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2020-04-29 13:59:03 +02:00 |
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mklefrancois
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21fc655237
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Fixing typos and adding more details
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2020-04-06 11:03:18 +02:00 |
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mklefrancois
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90bebea66b
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Fixing links
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2020-04-01 14:57:22 +02:00 |
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mklefrancois
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92f5b208f1
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Fixing link
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2020-04-01 14:40:15 +02:00 |
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mklefrancois
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c7ead98e45
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Fixing documentation
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2020-04-01 14:35:18 +02:00 |
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mklefrancois
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95912b873b
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Fixing many links issues.
Corrected shaders
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2020-03-31 18:35:37 +02:00 |
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mklefrancois
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b6402f0c09
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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