Commit graph

31 commits

Author SHA1 Message Date
mklefrancois
8c0522f7e8 Reverting file 2021-05-18 09:29:53 +02:00
Mathias Heyer
d2ade024c4 Bulk update nvpro-samples 05/17/21
Changing license from BSD-3 to Apache2
2021-05-17 13:10:30 -07:00
Mathias Heyer
2da588b7e6 Bulk update NvPro-Samples 03/18/21 2021-03-18 15:00:48 -07:00
Neil Bickford
a2b80ab819 Update links to .html files 2021-01-06 18:47:13 -08:00
Neil Bickford
405d56536d Update link to vkrt_tutorial.md.html 2021-01-06 17:51:52 -08:00
Neil Bickford
f587609586 Update links to .html files 2021-01-06 17:48:30 -08:00
Neil Bickford
a085dc1866 Rename docs to .html to prep for updated Markdeep version. 2021-01-06 17:47:35 -08:00
mklefrancois
7f903f8a22 formating 2021-01-04 10:49:02 +01:00
mklefrancois
a6690f149a Add vk_ray_trace_indirect_scissor sample 2020-12-15 09:06:54 +01:00
mklefrancois
27d8a79ce3 Corrections + warning notices 2020-12-14 17:13:43 +01:00
mklefrancois
c9428a281e Ray trace tutorial enhancements:
+ Add blurb about loading function pointers. We aren't really trying to teach users how to do this; just a reminder.
+ Add accurate explanation of rayPayloadInEXT.
+ A few small clarifications.
2020-12-02 08:19:40 +01:00
mklefrancois
b1d17dbd2a Renaming to instanceCustomId 2020-11-30 18:05:13 +01:00
mklefrancois
b7ba7d4fdc Adding contributor 2020-11-24 16:34:44 +01:00
mklefrancois
9dc142760f Improving documentation, steps and clarifies concepts 2020-11-24 16:28:11 +01:00
mklefrancois
b26ff92473 Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query 2020-11-23 11:33:51 +01:00
mklefrancois
0f27e7dc4a Small modifications 2020-09-16 13:13:35 +02:00
mklefrancois
f69dd1d592 Fixing archives with KHR version 2020-09-16 13:13:04 +02:00
mklefrancois
15b30e7bd1 Fixing note 2020-09-02 15:57:42 +02:00
mklefrancois
b0d592776f Cleaning 2020-09-01 14:44:16 +02:00
mklefrancois
444f011a43 Update Documentation 2020-08-31 17:06:59 +02:00
mklefrancois
3465e08c77 New documentation 2020-08-31 16:57:10 +02:00
mklefrancois
2eb9b6e522 New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster. 2020-06-22 15:41:27 +02:00
mklefrancois
41d6bbeea4 Fixing SBT alignment 2020-05-27 16:50:02 +02:00
mklefrancois
ccdc90f35c Fixing access to nonuniform elements + SBT alignment 2020-05-27 14:43:05 +02:00
Christoph Kubisch
60103dd1ce framework update 4/29/2020 2020-04-29 13:59:03 +02:00
mklefrancois
21fc655237 Fixing typos and adding more details 2020-04-06 11:03:18 +02:00
mklefrancois
90bebea66b Fixing links 2020-04-01 14:57:22 +02:00
mklefrancois
92f5b208f1 Fixing link 2020-04-01 14:40:15 +02:00
mklefrancois
c7ead98e45 Fixing documentation 2020-04-01 14:35:18 +02:00
mklefrancois
95912b873b Fixing many links issues.
Corrected shaders
2020-03-31 18:35:37 +02:00
mklefrancois
b6402f0c09 New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00