mklefrancois
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eee53bcfd3
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Adding more project #defines
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2020-11-24 16:26:50 +01:00 |
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mklefrancois
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b26ff92473
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Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query
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2020-11-23 11:33:51 +01:00 |
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mklefrancois
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b4bb2b721d
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Updating doc
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2020-09-02 16:29:55 +02:00 |
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mklefrancois
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15b30e7bd1
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Fixing note
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2020-09-02 15:57:42 +02:00 |
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mklefrancois
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c32b1d3163
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Using PROJECT_NAME for the window title
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2020-09-02 15:56:58 +02:00 |
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mklefrancois
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fffdd726ad
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Using KHR flags instead of NV
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2020-08-31 18:50:01 +02:00 |
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mklefrancois
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81c26d451f
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Fixing validation issues
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2020-08-14 11:41:49 +02:00 |
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mklefrancois
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e56201ef1d
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Fixing image leak and computeDiffuse in Wavefront shading
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2020-07-09 11:30:10 +02:00 |
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mklefrancois
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2eb9b6e522
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New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster.
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2020-06-22 15:41:27 +02:00 |
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