Commit graph

18 commits

Author SHA1 Message Date
mklefrancois
3f38eb2cd6 Adding barriers to updateUniformBuffer 2020-12-15 09:07:23 +01:00
mklefrancois
b1d17dbd2a Renaming to instanceCustomId 2020-11-30 18:05:13 +01:00
mklefrancois
b26afc2832 Sync document with code 2020-11-24 16:31:49 +01:00
mklefrancois
0bac428ad5 Improving updateUniformBuffer and search paths 2020-11-24 16:31:21 +01:00
mklefrancois
eee53bcfd3 Adding more project #defines 2020-11-24 16:26:50 +01:00
mklefrancois
b26ff92473 Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query 2020-11-23 11:33:51 +01:00
mklefrancois
15b30e7bd1 Fixing note 2020-09-02 15:57:42 +02:00
mklefrancois
c32b1d3163 Using PROJECT_NAME for the window title 2020-09-02 15:56:58 +02:00
mklefrancois
444f011a43 Update Documentation 2020-08-31 17:06:59 +02:00
mklefrancois
3465e08c77 New documentation 2020-08-31 16:57:10 +02:00
mklefrancois
e56201ef1d Fixing image leak and computeDiffuse in Wavefront shading 2020-07-09 11:30:10 +02:00
mklefrancois
813f392fdf Make creation of pipeline backward compatible with previous SDK 2020-06-22 15:40:32 +02:00
mklefrancois
68164eafbf Targeting Vulkan 1.2 and Spir-V 1.5 for the glsl shaders 2020-06-10 12:06:46 +02:00
mklefrancois
fbbfb0b167 Fixing a typo in a variable name 2020-05-27 16:53:59 +02:00
mklefrancois
ccdc90f35c Fixing access to nonuniform elements + SBT alignment 2020-05-27 14:43:05 +02:00
Christoph Kubisch
60103dd1ce framework update 4/29/2020 2020-04-29 13:59:03 +02:00
mklefrancois
95912b873b Fixing many links issues.
Corrected shaders
2020-03-31 18:35:37 +02:00
mklefrancois
b6402f0c09 New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00