Commit graph

11 commits

Author SHA1 Message Date
mklefrancois
b1d17dbd2a Renaming to instanceCustomId 2020-11-30 18:05:13 +01:00
mklefrancois
0bac428ad5 Improving updateUniformBuffer and search paths 2020-11-24 16:31:21 +01:00
mklefrancois
eee53bcfd3 Adding more project #defines 2020-11-24 16:26:50 +01:00
mklefrancois
b26ff92473 Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query 2020-11-23 11:33:51 +01:00
mklefrancois
b4bb2b721d Updating doc 2020-09-02 16:29:55 +02:00
mklefrancois
15b30e7bd1 Fixing note 2020-09-02 15:57:42 +02:00
mklefrancois
c32b1d3163 Using PROJECT_NAME for the window title 2020-09-02 15:56:58 +02:00
mklefrancois
fffdd726ad Using KHR flags instead of NV 2020-08-31 18:50:01 +02:00
mklefrancois
81c26d451f Fixing validation issues 2020-08-14 11:41:49 +02:00
mklefrancois
e56201ef1d Fixing image leak and computeDiffuse in Wavefront shading 2020-07-09 11:30:10 +02:00
mklefrancois
2eb9b6e522 New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster. 2020-06-22 15:41:27 +02:00