Mathias Heyer
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b3e6d84807
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Bulk update NvPro-Samples 05/21/21
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2021-05-21 16:15:58 -07:00 |
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Mathias Heyer
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d2ade024c4
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Bulk update nvpro-samples 05/17/21
Changing license from BSD-3 to Apache2
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2021-05-17 13:10:30 -07:00 |
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Mathias Heyer
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2da588b7e6
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Bulk update NvPro-Samples 03/18/21
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2021-03-18 15:00:48 -07:00 |
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mklefrancois
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3f38eb2cd6
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Adding barriers to updateUniformBuffer
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2020-12-15 09:07:23 +01:00 |
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mklefrancois
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b1d17dbd2a
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Renaming to instanceCustomId
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2020-11-30 18:05:13 +01:00 |
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mklefrancois
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b26afc2832
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Sync document with code
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2020-11-24 16:31:49 +01:00 |
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mklefrancois
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0bac428ad5
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Improving updateUniformBuffer and search paths
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2020-11-24 16:31:21 +01:00 |
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mklefrancois
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eee53bcfd3
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Adding more project #defines
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2020-11-24 16:26:50 +01:00 |
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mklefrancois
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b26ff92473
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Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query
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2020-11-23 11:33:51 +01:00 |
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mklefrancois
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15b30e7bd1
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Fixing note
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2020-09-02 15:57:42 +02:00 |
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mklefrancois
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c32b1d3163
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Using PROJECT_NAME for the window title
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2020-09-02 15:56:58 +02:00 |
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mklefrancois
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444f011a43
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Update Documentation
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2020-08-31 17:06:59 +02:00 |
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mklefrancois
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3465e08c77
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New documentation
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2020-08-31 16:57:10 +02:00 |
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mklefrancois
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e56201ef1d
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Fixing image leak and computeDiffuse in Wavefront shading
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2020-07-09 11:30:10 +02:00 |
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mklefrancois
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813f392fdf
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Make creation of pipeline backward compatible with previous SDK
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2020-06-22 15:40:32 +02:00 |
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mklefrancois
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68164eafbf
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Targeting Vulkan 1.2 and Spir-V 1.5 for the glsl shaders
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2020-06-10 12:06:46 +02:00 |
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mklefrancois
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fbbfb0b167
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Fixing a typo in a variable name
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2020-05-27 16:53:59 +02:00 |
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mklefrancois
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ccdc90f35c
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Fixing access to nonuniform elements + SBT alignment
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2020-05-27 14:43:05 +02:00 |
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Christoph Kubisch
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60103dd1ce
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framework update 4/29/2020
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2020-04-29 13:59:03 +02:00 |
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mklefrancois
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95912b873b
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Fixing many links issues.
Corrected shaders
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2020-03-31 18:35:37 +02:00 |
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mklefrancois
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b6402f0c09
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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