Commit graph

12 commits

Author SHA1 Message Date
mklefrancois
d90ce79135 Refactoring 2021-09-07 09:42:21 +02:00
mklefrancois
3e399adf0a Adapting to buildTlas and buildBlas changes 2021-08-23 13:45:56 +02:00
mklefrancois
c8a0122dd6 Using buffer reference instead of un-sized array 2021-06-11 12:25:06 +02:00
mklefrancois
e642e9dc3a Using Vulkan C API 2021-06-07 14:02:45 +02:00
Mathias Heyer
d2ade024c4 Bulk update nvpro-samples 05/17/21
Changing license from BSD-3 to Apache2
2021-05-17 13:10:30 -07:00
Mathias Heyer
2da588b7e6 Bulk update NvPro-Samples 03/18/21 2021-03-18 15:00:48 -07:00
Neil Bickford
a2b80ab819 Update links to .html files 2021-01-06 18:47:13 -08:00
mklefrancois
b1d17dbd2a Renaming to instanceCustomId 2020-11-30 18:05:13 +01:00
mklefrancois
b26ff92473 Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query 2020-11-23 11:33:51 +01:00
mklefrancois
b4bb2b721d Updating doc 2020-09-02 16:29:55 +02:00
mklefrancois
15b30e7bd1 Fixing note 2020-09-02 15:57:42 +02:00
mklefrancois
2eb9b6e522 New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster. 2020-06-22 15:41:27 +02:00