bluenoise-raytracer/ray_tracing_indirect_scissor/shaders/lanternShadow.rmiss
2020-12-15 09:06:54 +01:00

12 lines
373 B
GLSL

#version 460
#extension GL_EXT_ray_tracing : require
// Miss shader invoked when tracing shadow rays (rays towards lantern)
// in lantern passes. Misses shouldn't really happen, but if they do,
// report we did not hit any lantern by setting hitLanternInstance = -1.
layout(location = 2) rayPayloadInEXT int hitLanternInstance;
void main()
{
hitLanternInstance = -1;
}