14 lines
655 B
Markdown
14 lines
655 B
Markdown
# NVIDIA Vulkan Ray Tracing Tutorial
|
|
|
|
This example is the result of the ray tracing tutorial.
|
|
The tutorial is adding ray tracing capability to an OBJ rasterizer in Vulkan
|
|
|
|
If you haven't done it, [**Start Ray Tracing Tutorial**](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/).
|
|
|
|

|
|
|
|
## Going Further
|
|
|
|
Once the tutorial completed and the basics of ray tracing are in place, other tuturials are going further from this code base.
|
|
|
|
See all other [additional ray tracing tutorials](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/vkrt_tuto_further.md.html)
|