Fixing code block indentation

This commit is contained in:
mklefrancois 2021-07-06 09:13:47 +02:00
parent d19c8064c1
commit 2f69c4f48b

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@ -1239,7 +1239,7 @@ type is `VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR`, and only the `generalSha
`VK_SHADER_UNUSED_KHR`. This is also the case for the callable shaders, not used in this tutorial. In our layout the ray
generation comes first (0), followed by the miss shader (1).
````C
```` C
// Shader groups
VkRayTracingShaderGroupCreateInfoKHR group{VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR};
group.anyHitShader = VK_SHADER_UNUSED_KHR;