Fixing code block indentation

This commit is contained in:
mklefrancois 2021-07-06 09:13:47 +02:00
parent d19c8064c1
commit 2f69c4f48b

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@ -1239,7 +1239,7 @@ type is `VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR`, and only the `generalSha
`VK_SHADER_UNUSED_KHR`. This is also the case for the callable shaders, not used in this tutorial. In our layout the ray `VK_SHADER_UNUSED_KHR`. This is also the case for the callable shaders, not used in this tutorial. In our layout the ray
generation comes first (0), followed by the miss shader (1). generation comes first (0), followed by the miss shader (1).
````C ```` C
// Shader groups // Shader groups
VkRayTracingShaderGroupCreateInfoKHR group{VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR}; VkRayTracingShaderGroupCreateInfoKHR group{VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR};
group.anyHitShader = VK_SHADER_UNUSED_KHR; group.anyHitShader = VK_SHADER_UNUSED_KHR;