Fixing code block indentation
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@ -1239,7 +1239,7 @@ type is `VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR`, and only the `generalSha
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`VK_SHADER_UNUSED_KHR`. This is also the case for the callable shaders, not used in this tutorial. In our layout the ray
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generation comes first (0), followed by the miss shader (1).
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````C
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```` C
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// Shader groups
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VkRayTracingShaderGroupCreateInfoKHR group{VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR};
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group.anyHitShader = VK_SHADER_UNUSED_KHR;
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