Update links to .html files
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@ -40,7 +40,7 @@ verbosity and its potential for errors.
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nvpro-samples `build_all` script.
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nvpro-samples `build_all` script.
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In a command line, clone the `nvpro-samples/build_all` repository from
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In a command line, clone the `nvpro-samples/build_all` repository from
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https://github.com/nvpro-samples/build_all:
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[https://github.com/nvpro-samples/build_all](https://github.com/nvpro-samples/build_all):
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~~~~~
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~~~~~
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git clone https://github.com/nvpro-samples/build_all.git
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git clone https://github.com/nvpro-samples/build_all.git
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@ -227,11 +227,11 @@ d 0.5
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## Accumulation
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## Accumulation
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As mentioned earlier, for the effect to work, we need to accumulate frames over time. Please implement the following from [Jitter Camera/Antialiasing](vkrt_tuto_jitter_cam.md):
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As mentioned earlier, for the effect to work, we need to accumulate frames over time. Please implement the following from [Jitter Camera/Antialiasing](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_jitter_cam):
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* [Frame Number](vkrt_tuto_jitter_cam.md.htm#toc1.2)
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* [Frame Number](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_jitter_cam#frame-number)
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* [Storing or Updating](vkrt_tuto_jitter_cam.md.htm#toc1.4)
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* [Storing or Updating](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_jitter_cam#storing-or-updating)
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* [Application Frame Update](vkrt_tuto_jitter_cam.md.htm#toc2)
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* [Application Frame Update](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_jitter_cam#application-frame-update)
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## Fixing The Pipeline
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## Fixing The Pipeline
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@ -449,7 +449,7 @@ void main()
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# Faster Path Tracer
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# Faster Path Tracer
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The implementation above is recursive and this is really not optimal. As described in the [reflection](../vk_ray_tracing_reflection)
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The implementation above is recursive and this is really not optimal. As described in the [reflection](../ray_tracing_reflections)
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tutorial, the best is to break the recursivity and do most of the work in the `RayGen`.
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tutorial, the best is to break the recursivity and do most of the work in the `RayGen`.
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The following change can give up to **3 time faster** rendering.
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The following change can give up to **3 time faster** rendering.
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@ -9,9 +9,6 @@ This is an extension of the Vulkan ray tracing [tutorial](https://nvpro-samples.
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In this extension, we will implement antialiasing by jittering the offset of each ray for each pixel over time, instead of always shooting each ray from the middle of its pixel.
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In this extension, we will implement antialiasing by jittering the offset of each ray for each pixel over time, instead of always shooting each ray from the middle of its pixel.
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(insert setup.md.html here)
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## Random Functions
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## Random Functions
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We will use some simple functions for random number generation, which suffice for this example.
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We will use some simple functions for random number generation, which suffice for this example.
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