Merge pull request #59 from kirill146/patch-1

Fix naming: accelerationStructureKHR -> accelerationStructureEXT
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Neil Bickford 2023-06-08 20:34:15 -07:00 committed by GitHub
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@ -1188,7 +1188,7 @@ To be able to focus on the pipeline generation, we provide simple shaders:
The `shaders` folder now contains 3 more files: The `shaders` folder now contains 3 more files:
* `raytrace.rgen` contains the ray generation program. It also declares its access to the ray tracing output buffer * `raytrace.rgen` contains the ray generation program. It also declares its access to the ray tracing output buffer
`image`, and the ray tracing acceleration structure `topLevelAS`, bound as an `accelerationStructureKHR`. For now this `image`, and the ray tracing acceleration structure `topLevelAS`, bound as an `accelerationStructureEXT`. For now this
shader program simply writes a constant color into the output buffer. shader program simply writes a constant color into the output buffer.
* `raytrace.rmiss` defines the miss shader. This shader will be executed when no geometry is hit, and will write a * `raytrace.rmiss` defines the miss shader. This shader will be executed when no geometry is hit, and will write a