Adding references

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mklefrancois 2021-09-09 10:00:17 +02:00
parent 220e825c90
commit dd95cc1822

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@ -83,10 +83,13 @@ This version was tested with 1.2.182.0.
# Compiling & Running
Open the solution located in the build directory, then compile and run `vk_ray_tracing__before_KHR`.
Open the solution located in the build directory, then compile and run
[`vk_ray_tracing__before_KHR`](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing__before).
This will be the starting point of the tutorial. This project is a simple framework allowing us to load OBJ files and rasterize them
using Vulkan.
This example will be the starting point of the tutorial. It is a simple framework allowing us to
load OBJ files and rasterize them using Vulkan. You can find an overview of how this example is done,
see [Base Overview](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/blob/master/ray_tracing__before/README.md#nvidia-vulkan-ray-tracing-tutorial).
We will enable ray tracing using this framework, which can load geometries and render scenes.
![First Run](Images/resultRasterCube.png width="350px")