Adding references
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@ -83,10 +83,13 @@ This version was tested with 1.2.182.0.
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# Compiling & Running
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Open the solution located in the build directory, then compile and run `vk_ray_tracing__before_KHR`.
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Open the solution located in the build directory, then compile and run
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[`vk_ray_tracing__before_KHR`](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing__before).
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This will be the starting point of the tutorial. This project is a simple framework allowing us to load OBJ files and rasterize them
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using Vulkan.
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This example will be the starting point of the tutorial. It is a simple framework allowing us to
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load OBJ files and rasterize them using Vulkan. You can find an overview of how this example is done,
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see [Base Overview](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/blob/master/ray_tracing__before/README.md#nvidia-vulkan-ray-tracing-tutorial).
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We will enable ray tracing using this framework, which can load geometries and render scenes.
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