Commit graph

32 commits

Author SHA1 Message Date
Mathias Heyer
ead5046b4a Bulk update nvpro-samples 09/20/23
cfc8075e4e40ddc2ecfb905a0abf6c21caf887c3
2023-09-20 13:57:37 -07:00
mlefrancois
ef1c1e25d6 Fixed maxVertex value
Following specification: maxVertex is the highest index of a vertex that will be addressed by a build command using this structure.
2023-08-30 10:39:32 +02:00
Mathias Heyer
5ac4d2f338 Bulk update nvpro-samples 05/30/23
76cd6eb5ad945a04eee06e52e552d386f2a8aff7
2023-05-30 14:31:44 -07:00
NeilBickford-NV
80e00cae4e ray_tracing_gltf: Match samplingHemisphere to Ray Tracing Gems implementation and avoid generating directions perpendicular to +z; adjust comments on Lambertian PDF and match docs. 2023-05-23 14:45:28 -07:00
MoCheng
ebf0838233 (fix)fix cos_weight pdf
Signed-off-by:mousechannel MoCheng <mochenghh@gmail.com>

Signed-off-by: MoCheng <mochenghh@gmail.com>
2023-05-23 11:21:15 +08:00
Mathias Heyer
76c602f568 Bulk update nvpro-samples 03/07/23 2023-03-07 11:38:33 -08:00
Mathias Heyer
9ed7600eb4 Bulk update nvpro-samples 11/16/22 2022-11-16 10:07:09 -08:00
Mathias Heyer
7b96b9582c Bulk update nvpro-samples 07/20/22 2022-07-20 11:10:03 -07:00
Mathias Heyer
7a2e7e6837 Bulk update nvpro-samples 10/11/21 2021-10-11 15:41:48 -07:00
mklefrancois
d90ce79135 Refactoring 2021-09-07 09:42:21 +02:00
mklefrancois
3e399adf0a Adapting to buildTlas and buildBlas changes 2021-08-23 13:45:56 +02:00
mklefrancois
1c9be00cec Adapting to buildTlas changes, fix validation warnings, members initializations 2021-08-23 13:45:20 +02:00
mklefrancois
afb8fe7874 Remove unnecessary extensions 2021-06-16 11:47:31 +02:00
mklefrancois
c8a0122dd6 Using buffer reference instead of un-sized array 2021-06-11 12:25:06 +02:00
mklefrancois
e642e9dc3a Using Vulkan C API 2021-06-07 14:02:45 +02:00
Mathias Heyer
b3e6d84807 Bulk update NvPro-Samples 05/21/21 2021-05-21 16:15:58 -07:00
Mathias Heyer
d2ade024c4 Bulk update nvpro-samples 05/17/21
Changing license from BSD-3 to Apache2
2021-05-17 13:10:30 -07:00
Mathias Heyer
2da588b7e6 Bulk update NvPro-Samples 03/18/21 2021-03-18 15:00:48 -07:00
Neil Bickford
a2b80ab819 Update links to .html files 2021-01-06 18:47:13 -08:00
mklefrancois
3f38eb2cd6 Adding barriers to updateUniformBuffer 2020-12-15 09:07:23 +01:00
mklefrancois
1abee6e84c Using local Gltf structure 2020-12-14 17:11:22 +01:00
mklefrancois
b1d17dbd2a Renaming to instanceCustomId 2020-11-30 18:05:13 +01:00
mklefrancois
0bac428ad5 Improving updateUniformBuffer and search paths 2020-11-24 16:31:21 +01:00
mklefrancois
eee53bcfd3 Adding more project #defines 2020-11-24 16:26:50 +01:00
mklefrancois
b26ff92473 Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query 2020-11-23 11:33:51 +01:00
mklefrancois
b4bb2b721d Updating doc 2020-09-02 16:29:55 +02:00
mklefrancois
15b30e7bd1 Fixing note 2020-09-02 15:57:42 +02:00
mklefrancois
c32b1d3163 Using PROJECT_NAME for the window title 2020-09-02 15:56:58 +02:00
mklefrancois
fffdd726ad Using KHR flags instead of NV 2020-08-31 18:50:01 +02:00
mklefrancois
81c26d451f Fixing validation issues 2020-08-14 11:41:49 +02:00
mklefrancois
e56201ef1d Fixing image leak and computeDiffuse in Wavefront shading 2020-07-09 11:30:10 +02:00
mklefrancois
2eb9b6e522 New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster. 2020-06-22 15:41:27 +02:00